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A Crosswalk between NYS Learning
Standards/Performance Indicators and ISTE’s Standards and
Competencies
by Subject Area
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NYS
Learning Standards and Performance Indicators
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ISTE's
Technology Standards and Performance Indicators
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ELA
Standard 4
Intermediate-
·
Write social letters, cards, and electronic
messages to friends, relatives, community acquaintance and
other electronic network users.
·
Read and discuss social communications and
electronic communications of other writers and use some of the
techniques of these writers in their own writing.
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- Use
content-specific tools, software, and simulations (e.g.,
environmental probes, graphing calculators, exploratory
environments, Web tools) to support learning and research.
(3, 5)
- Design,
develop, publish, and present products (e.g., Web pages,
videotapes) using technology resources that demonstrate
and communicate curriculum concepts to audiences inside
and outside the classroom. (4, 5, 6)
- Collaborate
with peers, experts, and others using telecommunications
and collaborative tools to investigate curriculum-related
problems, issues, and information, and to develop
solutions or products for audiences inside and outside the
classroom. (4, 5)
- Select
and use appropriate tools and technology resources to
accomplish a variety of tasks and solve problems. (5, 6)
- Research
and evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information
sources concerning real-world problems. (2, 5, 6)
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Social
Studies Standard 3
Intermediate-
·
Use a number of research skills (e.g., computer
databases,…)
·
Present geographic information in a variety of
formats including…computer-generated models.
Social
Studies Standard 4
Intermediate-
·
Identify and collect economic information
from… computer databases,…
·
Present economic information by using media…
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- Demonstrate
knowledge of current changes in information technologies
and the effect those changes have on the workplace and
society. (2)
- Exhibit
legal and ethical behaviors when using information and
technology, and discuss consequences of misuse. (2)
- Use
content-specific tools, software, and simulations (e.g.,
environmental probes, graphing calculators, exploratory
environments, Web tools) to support learning and research.
(3, 5)
- Apply
productivity/multimedia tools and peripherals to support
personal productivity, group collaboration, and learning
throughout the curriculum. (3, 6)
27.
Design,
develop, publish, and present products (e.g., Web pages, videotapes)
using technology resources that demonstrate and communicate
curriculum concepts to audiences inside and outside the classroom.
(4, 5, 6)
28.
Collaborate
with peers, experts, and others using telecommunications and
collaborative tools to investigate curriculum-related problems,
issues, and information, and to develop solutions or products for
audiences inside and outside the classroom. (4, 5)
29.
Select
and use appropriate tools and technology resources to accomplish a
variety of tasks and solve problems. (5, 6)
30. Research
and evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information sources
concerning real-world problems. (2, 5, 6)
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MST
Standard 1 Analysis, Inquiry and Design
Intermediate-
·
Locate and utilize a range of printed,
electronic, and human information resources to obtain ideas.
MST
Standard 2 Information Systems
Intermediate
·
use a range of equipment and software to
integrate several forms of information
·
use spreadsheets and data-base software,
electronic data bases and on-line services
·
obtain accurate and relevant information from a
range of sources
·
collect data from probes to measure events and
phenomena use
simple modeling programs to make predictions.
MST
Standard 3 Math
Intermediate-
·
Explore and produce graphic representations of
data using calculators/computers.
MST
Standard 5 Technology
Intermediate-
·
assemble a complete computer system
·
use a computer system to acquire information
from the Internet
·
use computer hardware and software to create
prototypical designs and models
·
use a computer system to monitor and control
external events and/or systems
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- Apply
strategies for identifying and solving routine hardware
and software problems that occur during everyday use. (1)
- Use
content-specific tools, software, and simulations (e.g.,
environmental probes, graphing calculators, exploratory
environments, Web tools) to support learning and research.
(3, 5)
- Apply
productivity/multimedia tools and peripherals to support
personal productivity, group collaboration, and learning
throughout the curriculum. (3, 6)
- Apply
productivity/multimedia tools and peripherals to support
personal productivity, group collaboration, and learning
throughout the curriculum. (3, 6)
- Design,
develop, publish, and present products (e.g., Web pages,
videotapes) using technology resources that demonstrate
and communicate curriculum concepts to audiences inside
and outside the classroom. (4, 5, 6)
- Collaborate
with peers, experts, and others using telecommunications
and collaborative tools to investigate curriculum-related
problems, issues, and information, and to develop
solutions or products for audiences inside and outside the
classroom. (4, 5)
- Select
and use appropriate tools and technology resources to
accomplish a variety of tasks and solve problems. (5, 6)
- Research
and evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information
sources concerning real-world problems. (2, 5, 6)
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Health,
Phys. Ed. And FACS
Standard
3
Intermediate
(Health)-
·
Analyze how media and technology influence the
selection of health information, products and services
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- Demonstrate
knowledge of current changes in information technologies
and the effect those changes have on the workplace and
society. (2)
- Exhibit
legal and ethical behaviors when using information and
technology, and discuss consequences of misuse. (2)
- Research
and evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information
sources concerning real-world problems. (2, 5, 6)
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The
Arts Standard 2
Intermediate
(Dance)-
·
Demonstrate knowledge of sources for
understanding dance technologies: live, print, video,
computer, etc.
Intermediate
(Music)-
·
Use traditional or nontraditional sound sources,
including electronic ones, in composing and performing simple
pieces
·
Use current technology to create, produce and
record/playback music
Intermediate
(Visual Arts)-
·
Use the computer and electronic media as
designing tools and to communicate visual ideas
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- Apply
strategies for identifying and solving routine hardware
and software problems that occur during everyday use. (1)
- Use
content-specific tools, software, and simulations (e.g.,
environmental probes, graphing calculators, exploratory
environments, Web tools) to support learning and research.
(3, 5)
- Apply
productivity/multimedia tools and peripherals to support
personal productivity, group collaboration, and learning
throughout the curriculum. (3, 6)
- Apply
productivity/multimedia tools and peripherals to support
personal productivity, group collaboration, and learning
throughout the curriculum. (3, 6)
- Design,
develop, publish, and present products (e.g., Web pages,
videotapes) using technology resources that demonstrate
and communicate curriculum concepts to audiences inside
and outside the classroom. (4, 5, 6)
- Collaborate
with peers, experts, and others using telecommunications
and collaborative tools to investigate curriculum-related
problems, issues, and information, and to develop
solutions or products for audiences inside and outside the
classroom. (4, 5)
- Select
and use appropriate tools and technology resources to
accomplish a variety of tasks and solve problems. (5, 6)
- Research
and evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information
sources concerning real-world problems. (2, 5, 6)
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CDOS
Standard 2
Intermediate-
·
Use academic knowledge and skills in an
occupational context, and demonstrate the application of these
skills by using a variety of communication techniques (e.g.,
sign language, pictures, videos, reports and technology
CDOS
Standard 3a
Intermediate-
·
Select and use appropriate technology to
complete a task
·
Select and communicate information in an
appropriate format (e.g., oral, written, graphic, pictorial,
multimedia)
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- Apply
productivity/multimedia tools and peripherals to support
personal productivity, group collaboration, and learning
throughout the curriculum. (3, 6)
- Design,
develop,
publish, and present products (e.g., Web pages,
videotapes) using technology resources that demonstrate
and communicate curriculum concepts to audiences inside
and outside the classroom. (4, 5, 6)
- Collaborate
with peers, experts, and others using telecommunications
and collaborative tools to investigate curriculum-related
problems, issues, and information, and to develop
solutions or products for audiences inside and outside the
classroom. (4, 5)
- Select
and use appropriate tools and technology resources to
accomplish a variety of tasks and solve problems. (5, 6)
- Research
and evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information
sources concerning real-world problems. (2, 5, 6)
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Note: Numbers 1-6
correspond to ISTE Educational Technology K- 12 Standards; numbers
after the standard (21-30) are the NETS grade 8 student competencies
that align with the NYS standard and performance indicators.
For Crosswalk between ISTE's Standards
and NYS Learning Standards by NETS Category, click here.
Educational Technology Standards for Students
ISTE's Technology Competencies by Grade Level
A Crosswalk of ISTE's NETS with NYS Learning Standards
by Category
Definition of Ed. Technology
Ed Tech Program Home
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