ISTE's National Educational Technology Competencies
for Students by Grade Level
Prior
to completion of Grade 2, students will:
-
Use input
devices (e.g., mouse, keyboard, remote control) and output devices
(e.g., monitor, printer) to successfully operate computers, VCRs,
audiotapes, and other technologies. (1)
-
Use a variety of
media and technology resources for directed and independent learning
activities. (1, 3)
-
Communicate
about technology using developmentally appropriate and accurate
terminology. (1)
-
Use
developmentally appropriate multimedia resources (e.g., interactive
books, educational software, elementary multimedia encyclopedias) to
support learning. (1)
-
Work
cooperatively and collaboratively with peers, family members, and
others when using technology in the classroom. (2)
-
Demonstrate
positive social and ethical behaviors when using technology. (2)
-
Practice
responsible use of technology systems and software. (2)
-
Create
developmentally appropriate multimedia products with support from
teachers, family members, or student partners. (3)
-
Use technology
resources (e.g., puzzles, logical thinking programs, writing tools,
digital cameras, drawing tools) for problem solving, communication,
and illustration of thoughts, ideas, and stories. (3, 4, 5, 6)
-
Gather
information and communicate with others using telecommunications,
with support from teachers, family members, or student partners. (4)
Prior
to completion of Grade 5, students will:
-
Use keyboards
and other common input and output devices (including adaptive
devices when necessary) efficiently and effectively. (1)
-
Discuss common
uses of technology in daily life and the advantages and
disadvantages those uses provide. (1, 2)
-
Discuss basic
issues related to responsible use of technology and information and
describe personal consequences of inappropriate use. (2)
-
Use general
purpose productivity tools and peripherals to support personal
productivity, remediate skill deficits, and facilitate learning
throughout the curriculum. (3)
-
Use technology
tools (e.g., multimedia authoring, presentation, Web tools, digital
cameras, scanners) for individual and collaborative writing,
communication, and publishing activities to create knowledge
products for audiences inside and outside the classroom. (3, 4)
-
Use
telecommunications efficiently to access remote information,
communicate with others in support of direct and independent
learning, and pursue personal interests. (4)
-
Use
telecommunications and online resources (e.g., e-mail, online
discussions, Web environments) to participate in collaborative
problem-solving activities for the purpose of developing solutions
or products for audiences inside and outside the classroom. (4, 5)
-
Use technology
resources (e.g., calculators, data collection probes, videos,
educational software) for problem solving, self-directed learning,
and extended learning activities. (5,6)
-
Determine which
technology is useful and select the appropriate tool(s) and
technology resources to address a variety of tasks and problems. (5,
6)
-
Evaluate the
accuracy, relevance, appropriateness, comprehensiveness, and bias of
electronic information sources. (6)
Prior
to completion of Grade 8, students will:
-
Apply strategies
for identifying and solving routine hardware and software problems
that occur during everyday use. (1)
-
Demonstrate
knowledge of current changes in information technologies and the
effect those changes have on the workplace and society. (2)
-
Exhibit legal
and ethical behaviors when using information and technology, and
discuss consequences of misuse. (2)
-
Use
content-specific tools, software, and simulations (e.g.,
environmental probes, graphing calculators, exploratory
environments, Web tools) to support learning and research. (3, 5)
-
Apply
productivity/multimedia tools and peripherals to support personal
productivity, group collaboration, and learning throughout the
curriculum. (3, 6)
-
Design, develop,
publish, and present products (e.g., Web pages, videotapes) using
technology resources that demonstrate and communicate curriculum
concepts to audiences inside and outside the classroom. (4, 5, 6)
-
Collaborate with
peers, experts, and others using telecommunications and
collaborative tools to investigate curriculum-related problems,
issues, and information, and to develop solutions or products for
audiences inside and outside the classroom. (4, 5)
-
Select and use
appropriate tools and technology resources to accomplish a variety
of tasks and solve problems. (5, 6)
-
Demonstrate an
understanding of concepts underlying hardware, software, and
connectivity, and of practical applications to learning and problem
solving. (1, 6)
-
Research and
evaluate the accuracy, relevance, appropriateness,
comprehensiveness, and bias of electronic information sources
concerning real-world problems. (2, 5, 6)
Prior
to completion of Grade 12, students will:
-
Identify
capabilities and limitations of contemporary and emerging technology
resources and assess the potential of these systems and services to
address personal, lifelong learning, and workplace needs. (2)
-
Make informed
choices among technology systems, resources, and services. (1, 2)
-
Analyze
advantages and disadvantages of widespread use and reliance on
technology in the workplace and in society as a whole. (2)
-
Demonstrate and
advocate for legal and ethical behaviors among peers, family, and
community regarding the use of technology and information. (2)
-
Use technology
tools and resources for managing and communicating
personal/professional information (e.g., finances, schedules,
addresses, purchases, correspondence). (3, 4)
-
Evaluate
technology-based options, including distance and distributed
education, for lifelong learning. (5)
-
Routinely and
efficiently use online information resources to meet needs for
collaboration, research, publications, communications, and
productivity. (4, 5, 6)
-
Select and apply
technology tools for research, information analysis,
problem-solving, and decision-making in content learning. (4, 5)
-
Investigate and
apply expert systems, intelligent agents, and simulations in
real-world situations. (3, 5, 6)
-
Collaborate with
peers, experts, and others to contribute to a content-related
knowledge base by using technology to compile, synthesize, produce,
and disseminate information, models, and other creative works. (4,
5, 6)
Educational Technology Standards for Students
ISTE's Technology Standards for Students
Definition of Ed.
Technology
New York State Education
Department Office of Curriculum and Instructional
Support: Education Technology Programs 89 Washington Ave 315 EB Albany, NY 12234 |