This project reflects "best" classroom practice because it
is a real-world simulation rooted in each childs personal goals. The project may be
simplified for elementary classrooms and expanded for high school classrooms. It is
interdisciplinary in nature, and may be repeated at each educational level to track the
progression of goals and skills for students individually.
A large room with several tables and a few chairs is needed to accommodate the payment
stations and payment officers at some of the tables. Signs and decorated payment boxes
(shoeboxes) make the room more inviting. A table of catalogs, poster ads, and flyers add
to the excitement of the luxury table. Calculators should be available for students
throughout the planning and execution of the activity.
The "help" table is available for students needing extra assistance. Budgets
are planned and checks are written BEFORE students enter the Reality Store during class
time and at home. Previous to the reality event, students requiring tutoring when writing
checks and using math skills are provided with the needed support in school or by parents
at home.